Bonus games
Coin Flip, Cash Hunt, Pachinko and Crazy Time explained
How each bonus round works, how its multipliers are decided, where the caps sit, and what the Top Slot does to all of it.
Nine of the 54 segments are bonus segments, so a bonus starts about one spin in six. Everyone can watch, but only players with a chip on the matching bet spot take part, and any Top Slot multiplier for that bonus is applied to every value inside it before it is played. Unofficial fan guide; the binding rules live in the in-client help.
The four bonuses side by side
Frequency is segments divided by 54; the observed average is Wizard of Odds' measurement before any Top Slot boost, a feel rather than a promise. RTP is from the international rules (other tables: Odds & RTP).
| Bonus | Segments | Chance per spin | Base multipliers | Observed average | Maximum | Bet RTP |
|---|---|---|---|---|---|---|
| Coin Flip | 4 | 7.41% (about 1 in 13.5) | 2x to 100x, one per side | about 9.3x | 5,000x (needs a 50x Top Slot) | 95.70% |
| Cash Hunt | 2 | 3.70% (about 1 in 27) | 5x to 500x, 108 hidden values | about 19.5x | 25,000x (500x with a 50x Top Slot) | 95.27% |
| Pachinko | 2 | 3.70% (about 1 in 27) | 2x to 200x observed, plus DOUBLE | about 17.6x | 10,000x cap | 94.33% |
| Crazy Time | 1 | 1.85% (1 in 54) | 10x to 200x observed, plus DOUBLE and TRIPLE | about 36.4x | 20,000x cap | 94.41% |
Coin Flip
How it works
A coin with a red side and a blue side. Two multipliers are generated at random, one per side, and shown on screen; the coin is flipped and the side facing up pays everyone on the Coin Flip spot. Nothing to choose, and with four segments it is by far the most common bonus.
How the multipliers are decided
The two sides are not drawn from the same hat. Wizard of Odds' tracked results show one side between 2x and 5x (average about 3.27x) and the other between 7x and 100x (average about 15.30x), for an overall average of roughly 9.28x before the Top Slot. Pennsylvania's rules give the range as 2x to 100x.
Rescue Flip, Top Slot and the cap
Occasionally, when the assigned multipliers are low, a Rescue Flip generates fresh values and flips again (Pennsylvania allows it only after a 2x or 3x lands against a big side above 15x; the second result is final). A matched Top Slot is applied to both sides before the flip. Evolution says the bonus "can pay up to 5000x but needs a Top Slot multiplier of 50x": a 100x side times the 50x maximum, which happened in June 2022 for a reported EUR 14.4 million total payout.
- Coin Flip is the lowest-variance bonus with the best bet RTP of the four (95.70%): the bonus chip that actually lands now and then.
- Expect the small side often. One side is only 2x to 5x, so a 3x after a dozen spins is normal; the Rescue Flip is a surprise, not a plan.
Cash Hunt
How it works
A wall of 108 random multipliers appears on screen. Any Top Slot multiplier is applied to all 108, then the values are hidden behind random symbols and shuffled. During a countdown each player aims a cannon at the symbol they think hides the biggest number; the wall is revealed and you win whatever sat under your own target. Make no choice and a spot is picked for you at random.
How the multipliers are decided
The board is random within a 5x to 500x range before the Top Slot. Wizard of Odds recorded boards built from 5, 7, 10, 15, 20, 25, 50, 75, 100 and 500 with a weighted average of about 19.47x per target; big values are the exception.
Top Slot and the maximum
Because the Top Slot multiplies all 108 values, a 500x target under a 50x Top Slot becomes 25,000x. The rules do not print that as a cap; it is simply the biggest product they allow, but 25,000x has been reached: on 11 December 2022 a Top Slot-boosted Cash Hunt paid 25,000x, a reported EUR 2,815,169 to 5,512 winners (CasinoScores), tied by a second 25,000x on 21 June 2025 (Tracksino). No higher multiplier has been recorded in the game.
- Your aim is a guess. The symbols are shuffled after the values are hidden, so no corner, colour or symbol carries information, and the random pick you get for not choosing is no worse.
- Do not compare results with chat. Everyone fires at a different spot, so someone's 500x and your 10x came from the same board.
Pachinko
How it works
Pachinko is the physical one: a tall pegged wall with 16 random multipliers along the bottom and 16 drop zones across the top. The presenter releases the puck from a randomly selected central zone and it settles on one of the 16 values, the payout for everyone on the Pachinko spot.
How the multipliers are decided
The 16 values are generated fresh before each drop. Boards logged by Wizard of Odds used 2, 3, 5, 7, 10, 15, 20, 25, 35, 40, 50, 100 and 200 plus a DOUBLE slot, hit about 5.47% of the time; Pennsylvania's initial range is 2x to 400x. Including re-drops, the observed average is about 17.64x.
DOUBLE, Rescue Drop and the cap
Land on DOUBLE and every multiplier is doubled, the drop zone is re-randomised and the puck goes again until it hits a number. Once repeated DOUBLEs push every value to 10,000x, the DOUBLE slot becomes a 10,000x multiplier, so 10,000x is the cap in the international rules (Wizard of Odds says 20,000x; Evolution's How to Play page says 10,000x, and we go with Evolution). That full 10,000x hit in mid-2024 (Evolution's X post dates it 28 June 2024; a later Evolution release says July) and, per Evolution, produced the largest total Crazy Time payout ever at EUR 34.5 million. A puck landing on 2x, 3x or 4x may instead trigger a Rescue Drop: the puck goes again and every value below the one just hit is raised to match it (one per bonus in Pennsylvania). A matched Top Slot multiplies all 16 values before the first drop.
- Nothing to decide: Pachinko is pure spectacle, with the lowest bet RTP on the board at 94.33%.
- DOUBLE chains are thrilling but thin at roughly one drop in eighteen; a plain 10x or 15x is the everyday result.
Crazy Time
How it works
When the single Crazy Time segment lands, the presenter walks through the secret red door into a virtual world with a gigantic 64-segment wheel of multipliers plus DOUBLE and TRIPLE, with three flappers around the rim. You pick a flapper during the decision time (one is assigned at random if you do not); after the spin each flapper points at a different segment and you are paid whatever yours shows.
How the multipliers are decided
The layout is drawn from a set of designs. Wizard of Odds documented at least three, one with 9 segments of 10x, 8 of 15x, 8 of 20x, 17 of 25x, 15 of 50x, 4 of 100x, 1 of 200x, one DOUBLE and one TRIPLE. Across the layouts seen the bonus pays about 36.43x, the highest of the four. Pennsylvania's base values run 15x to 400x.
DOUBLE, TRIPLE and the 20,000x cap
If your flapper stops on DOUBLE or TRIPLE, every multiplier is doubled or tripled for the players on that flapper and the wheel is spun again for them; the other flappers keep their result. Chains continue until every value reaches 20,000x, when DOUBLE and TRIPLE are replaced by 20,000x multipliers: the hard cap. A matched Top Slot multiplies all 64 values before the spin, but the cap applies to the wheel itself, so it cannot push the bonus past 20,000x; talk of 100,000x is wrong, and the 25,000x record belongs to Cash Hunt. The full 20,000x was reached on 9 February 2026, paying EUR 16,909,885 to 5,630 winners according to CasinoScores.
- Flapper colour is superstition. Evolution lists green, blue and yellow (one official PDF says red, blue and yellow); each points at a random segment.
- One segment in 54 means long waits, and at 94.41% the bet has the second-lowest RTP of the eight spots (only Pachinko, 94.33%, is lower in the international table): a ticket price, not an investment.
Regulated-market differences
A second official rules set, used in some regulated markets including the US states that carry the game, has no TRIPLE. In Pachinko a DOUBLE doubles the other values, the DOUBLE slot itself becomes 50x, and the puck is dropped once more. On the Crazy Time wheel the first DOUBLE doubles all values and re-spins; if DOUBLE lands again on that second spin it is replaced by 50x and the third spin is final. Pennsylvania caps the Top Slot at 20x and calls the bonus "Crazy Time World".
Every bonus bet carries a house edge; no flapper, target or timing changes it. See what bonus-heavy betting does to a bankroll in the strategy guide, and if it stops being fun, get help.